In many parts of our world today, group communication centers on visual materials built with “presentation software,” often crafted by a speaker him or herself. As a result, meetings now generally depend on the use of personal computers, presentation software in the guises of product or service and display by digital p
Visitors to the Computer History Museum frequently want to know: what was the first computer?
Andrew S. Grove was a seminal figure in the history of the semiconductor industry, and in the story of high-technology industry in Silicon Valley. He passed away on March 21st, 2016. Born in Hungary in 1936, Grove faced, and overcame, profound challenges: A Jewish child who survived German and then Soviet occupations,
Since 2008, over a hundred billion apps have been downloaded from Apple’s App Store onto users’ iPhones or iPads. However, the technology and tools powering the mobile “app revolution” are not themselves new, but rather have a long history spanning over thirty years, one which connects back to the beginnings of softwar
Today a colleague pointed me to a classic in the study of material culture, E. McClure Fleming’s “Artifact Study: A Proposed Model.” In this essay, Fleming outlines a systematic process for interrogating artifacts: Proceeding from “Identification” and “Evaluation” and on to “Cultural Analysis” and “Interpretation.” Fle
In the early 1950s, a young, enthusiastic and creative electrical engineer named Dudley Buck left the National Security Agency (NSA) for the Massachusetts Institute of Technology (MIT). Buck had worked on some of the first electronic digital computers at the NSA, and in Massachusetts joined the large program to develop